This month we focused on Methods and the User Experience. The course involved applying human psychology to the research of video game user experience. The science of tracking human behavior via eye movement can predict a person’s interest by the length of time they gaze on the subject. The improvement of sustained gaze on a subject can lead to better menu systems and in mobile games, which can manipulate them to click on an item.
The use of a pretest interview and a post-survey involving different scenarios in the narrative can decipher what the player wants to see or play more. There is a conflict of opinions on whether a narrative in a game is supported. If the research shows that the new players are tracking higher in the narrative games, there is a credible statistic for adding more narrative in games. My research topic of the importance of narratives in video games is heavily documented in the AAA industry; therefore, my focus is on the smaller market mobile and VR games. I found the MEX experience helpful in reducing the scope of the research topic. My Mastery Plan is to build a D&D based video game for PC platforms. When I get to the point of testing my game, I will have the knowledge and research to implement my own testing.
This month the refining of my research topic was added by the MEX experience.
I am building a Dungeon and Dragon type game in Indie. The elevator pitch is that it is a simple way for new players to understand D&D by playing a video game.
See you next month! Halfway!