Visual development, which is texturing in high definition in Substance Painter was trying to grasp the first week. Trial and error worked a lot, and the reference key made it more clear. I could not have done it without the references provided. When I got down to scratches dust and grunge maps, that was all me with non-reference assistance. The scraper I made really worked. I was well graded because I was able to hold it in my hand and the look got cleaner because the students were holding it repeatedly. I made it look like the one in my hand (cleaner) rather than the pictures online, and that extra effort was given a high grade. I loved this class and this discipline but, during this month I cracked my toe and was in a boot also adding that I got sick all in the same week. The teachers noticed what I was going through and gave me a chance to rework my models in the final week and adjust my grade. On the pain medicine, I received a 56, and my final grade was a 90. I really connected with that teacher. Every time I work with texturing I love it and hope to work with it in the future.
Rigging, which is adding the bones to a model and creating scripts to the model to make it move. This was what I thought I wanted to be major discipline. This was what I thought I would love, sadly it did not click for me. The scripting of writing the code was not something I enjoyed. Coding is not for me. I know people who really love it, but I did not. What worked for me was making the joints and testing them that they worked and the I-K F-K systems were decent to use. If rigging was just that I would pick that as my discipline.
Next month I am required to pick my discipline for the rest of my time at Full Sail. I am meeting with a few teachers for guidance, but I am leaning towards Compositing or Look Development.
See you after month thirteen.
The best advise I received at Full Sail was, to take a breather if you need it. Knowing how in involved this month was to be, I took last month off and studied and prepared for this month. That being said, it was still a very difficult month. The work load was everyday from when I woke up till late at night and I made it. It was arduous, but so fulfilling.
What did not work well for me was reference for Modera. It worked the first week, but not all at after that. It was not symmetrical and I had to utilize cannon pictures which were not T Posed.
What worked well this month was making armor in Mya. I really wanted to make a prop scythe for my character, not knowing if I had the time to finish it. I ended up making the chain link for the scythe using a Z Brush tool saved me about two hours work and I was pleased with the look of it.
What I would do differently next time would be to pick two models that I really liked instead of one I that was suggested and one I truly liked. Working on a character I love is much easier and I can work through the night on it without getting frustrated or over tired. Putting in the extra time on the character I liked did not even feel like work.
There were multiple stumbling blocks for me this month, too many to count. A few major frustrations came from Z Brush constantly crashing and there is nothing I can do to fix that. The faces were very difficult and I eventually had to get help from a tutor, which was beneficial.
In the end, I would of liked to have an extra twenty hours for this month, but I am satisfied with my end product that I turned in.
I looked forward to every lecture this month. The teachers were amazing, funny and answered all billions of my questions.
- Selecting character reference
- Adjusting and correcting reference images for character modeling
- Identifying primary forms in your character reference
- Identifying secondary forms in your character reference
- Identifying proportions and landmarks on your character model
- Breaking down character reference for the modeling process
- Base level human anatomy
- Planes of the face
- Landmarks for the facial features of a character
- Creating primary forms and structures of a character model
- Creating the secondary forms and structures of a character model
- Creating higher level secondary forms and structures of a character model
- Creating accessories and props for a character model
- Modeling and sculpting hair for a character model
- Good topology practices for character modeling
- Resurfacing for organic surfaces
- Laying out UVs for a character model
- Creating and applying normal maps for a character model
- Adjusting and troubleshooting normal maps for a character model
Welcome to the continent of Aldernostru! Our heroes begin their adventure traveling between cities and catacombs, but things soon go wrong! Welcome to the continent of Aldernostrum this oppression when victory was uphold by 4 mystic sages that slew Aldar, forcing his army to retreat. Present day. our party, a…questionable band of adventurers, gather in a little town of Durin, on the southern side of the peninsula. They had heard about a nearby catacomb where travelers had been mysteriously disappearing into. Upon investigating, they met a purple skinned stranger with black bat wings, who disappeared before she was questioned. Back at the village, they found that the lady in question was a fallen apprentice of one of the mages from the great war, who became corrupted and turned to necromancy. Follow. A quant peninsula surrounded by mountains and oceans with one connecting land mass to the south. A war ravaged the land 100 years ago, where a Black Dragon by the name of Aldar crossed planes with an army of darkness to plague the land. With much diligence and hardship, the men and women fought backing this path, they took this information to the nearby city of Kunia, where they wished to speak to the lord in hope to contact the king about this troubling woman. Lord Terence, the lord of Kunia, exclaimed that his connection to the King has faltered ever since the death of his wife, Lady Sylvia, who was the king’s daughter, and in order to get back with his good graces, he would need to retrieve Lady Sylvia’s broach that was stolen 3 months ago from her grave. Now the party sets out for Rorikstein in hopes of following the Silver Leaf, a band of nefarious bandits, who were last known to know the location of the broach.
Featuring Adam Malick as Dungeon Master. Dylan Smith, Damien Engelmann, Derek Elgarten, Kenneth Allen, Noah Webster.
This month was College Mathematics. It was……… math…
If you know me, you how I felt about this month. I actually did pretty good
To keep my sanity, I decided that our Sunday game Group needed Nerf guns!
My Sundays for the last six months have been dedicated to Dungeons and Dragons. There are six of us, Full Sail students, who meet at my house to work on homework and play D&D. We have started recorded them and they can be found on my YouTube page and subscribe because we will be Live Streaming the D&D when we get back from our long one-week summer break.
I thought I would throw some Nerf Battles into the mix.
We mixed the game Resistance with Nerf for some Live action Nerf Trouble in Terrorist Town and Gmod Murder. Serious battles with only a few injuries. Fun was had.
Another break was Land Party Minecraft with all six of us. I have wanted to play land party since I lived in Wilmington.
These Sundays are the prize at the end of a difficult week.
I am so fortunate for the group I have found.
Welcome to the Dungeon!
We are so happy to introduce our brand-new podcast, Intelligence Check
Featuring Adam Malick as Dungeon Master
Maximus – Dylan Smith
Sabre Ba’zier – Damien Engelmann
Victor – Derek Elgarten
Oskar -Kenneth Allen
Tured-Ki Aludem – Noah Webster
Welcome to the continent of Aldernostru! Our heroes begin their adventure traveling between cities and catacombs, but things soon go wrong!
This is my first reflection of my time at Full Sail because it goes at warp speed. Everything I have learned from month one has been built on on each consecutive class. The layering of information has been overwhelming, but at the same time it is extremely well thought out and a good way for myself to learn.
I have been anxious to get to this class because I am finally taking all the parts I have learned and animating it!!! This class has taught me how to take the principles of last months 2D animation and put them to use and start 3D animation.
This project was the bouncing ball. It is the same one we did in 2D, but now it is 3D. I used the graph editor and felt pretty confident that I achieved what was asked of this project.
This is my first pass at Smash Ball utilizing rolling, bouncing, slow in, slow out, squash, stretch and multiple objects. My initial attempt at using multiple parts of animation at once. I wish I had more time because I know I could have done more.
I spent much this ant.
I am still spending much time with this ant. I have grown fond of him. I call him Fred. Fred was giving me trouble his arms, his broken spine and his antennas were frozen.
After many surgeries, Fred, seems to be able to walk, antennas are bouncing and he has a spine. Fred will need more surgeries in the upcoming months.
This class was fun and I learned so much. The teacher also shared a ton of information for tools in my tool box.
Back to warp speed in three days.